Next Episode of Have Gun, Will Travel is
not planed. TV Show was canceled.
The man known only as "Paladin" lives in San Francisco at the Carlton Hotel, accustomed to the fanciest food and furnishings. He afford it all by riding out as a gunslinger and charging top dollar for his services. His calling card? "Have Gun Will Travel." Paladin will take on any case if a client meets his fee, but whether he helps them or not depends on whether he thinks that they deserve it. A West Point graduate with an unknown past, Paladin is as likely to help a client with his lightning wits and sense of strategy, as he is to use his gun and his hold-out derringer.
Rivka Shotness hires Paladin to protect her father Nathan, who is testifying against a murderous outlaw.
Paladin's old "friend" Skinner Monk arrives in San Francisco to collect a half-interest in an exclusive club left to him by his uncle.
Paladin undertakes to recover a kidnapped white woman from the Nez Perce by negotiating her release, but the Indian scout that he hires has an agenda of his own.
Paladin hires out his services as an umpire when a home team and a visiting group of professionals come to blows at the end of the seventh inning.
Paladin is tossed into a cell with four other men... and come morning, one of them is dead and Paladin is accused of his murder.
Paladin gets involved in a dispute between two men over a jog in the fence dividing their properties.
A sheriff sends Paladin an offer to come to Arroyo and help put down a gang of outlaws. Intrigued, Paladin goes there but discovers that things aren't as they were presented to him.
A young man, Jessie May, may be the one responsible for the deaths of seven men on the jury that executed his father for treason a decade earlier.
A wife hires Paladin to bring back her gambling-addicted husband from a five-month series of poker games before he loses all of his fortune.
As Paladin rides across the desert, a rough-and-tumble daughter hires him to protect her father, who is obsessed with finding a lost silver mine.
A marshal calls upon Paladin to bring in a killer: the marshal's son Billy.
Phileas Fogg, who is seeking to travel around the world in 80 days, hires Paladin to help him make it to Reno on time.
Paladin is forced to gun down a wanted man, and as he lies dying, the man makes sure the rest of the posse hunting him knows that he's willed everything he owns to Paladin.
Paladin goes to defend a young man, the only survivor of a family of killers, who has spent 11 years waiting to hang because of a clerical error.
A puppeteer travels to Fort Pawnee to put on a show and picks up Paladin along the way. Paladin watches as the puppeteer puts on a show that General Croft, an Indian fighter running for President, will never forget.
Paladin comes to the aid of a mission father who has given sanctuary to a young man accused of murder.
Paladin captures a wanted man and stops over at a small town. Three locals are bored and decide to string up Paladin's prisoner.
Despite his broken hand, Paladin goes after the men who killed Kincaid... but is he looking for justice or revenge?
Paladin is hired to bring in a missing princess, but doesn't count on falling in love with her.
A wife hires Paladin to protect her Southern husband from the Northerners in their town.
Paladin goes after a killer to get the $5,000 reward, and discovers that the killer is an ex-slave who is more sympathetic than the gunfighter expected.
A desperate mayor hires Paladin to collect taxes from the local ranchers. Paladin convinces the biggest rancher to help him collect taxes from the smaller spreads, but one alleged rustler is less than cooperative.
Paladin is hired by the railroad to bring in an outlaw, Curley Ashburne. However, Paladin and the marshal in charge, Lyle McKendrick, are stranded in a snowbound cabin with Curley and a young girl... and Curley has enough money to buy and sell them all.
Paladin helps an old friend, now a sheriff, bring in two boys found guilty of murder. Both are underage, and Paladin has his doubts about seeing them hang. Meanwhile, the brother of the murdered man plans to dispense his own justice.
The mayor and crooked judge of a small town makes the mistake of forcing Paladin to defend a doctor on trial for treating a man who subsequently killed a deputy.
A bank manager hires Paladin to recover a gold bar stolen by a seemingly innocuous clerk. Paladin easily captures the thief, but soon ends up helping him return the stolen bar.
A paramour who reads the Tarot cards predicts that Paladin will meet the Grim Reaper in his travels. When Paladin arrives in Temple City to visit a friend, he discovers that the townspeople obey Danceman, who kills any gunfighters who dare enter the town.
Paladin undertakes a commission to deliver one of the captured Brent Brothers to jail, after Arizona ranchers put together a fund to put the water-poisoning clan away.
A desperate town hires Paladin to deal with a local silver mine with lots of money that comes in twice a year to blow off some steam and tear the place up.
Paladin travels to Bracketville in response to a newspaper article about a young troublemaker. The troublemaker's father has hired a gunman to protect the town, and wants Paladin to kidnap the troublemaker. When Paladin refuses, trouble arises.
A naive young Austrian Duke asks Paladin to accompany him on a mission to lead Mexican rebels against their tyrannical rulers. Paladin is shanghaied into coming along, and discovers that the Duke's advisor Ludwig has plans of his own.
A wife hires Paladin to ride out with her husband Tim to bring in a gang of outlaws, just like Tim did eleven years ago with another gang. However, Paladin soon realizes that Tim's reputation isn't all that it's cracked up to be.
On the trail, Paladin runs afoul of a puma and afterward, two men come along and take his belongings while he's all but dead. Paladin manages to follow them into the nearby town, but discovers that the townspeople are protecting the robbers.
Paladin's job takes him to Deerfield, where the townspeople have an "arrangement" with the local rancher. His cowhands do what they want, and the townspeople stay out of their way. When the cowhands go after Paladin, he has his own way of handling the agreement.
Paladin makes the acquaintance of a drunken Martha Jane Conroy, aka Calamity Jane. He takes pity on her and agrees to help her collect her money from her former manager, Ned Blackstock.
After running afoul of scavengers in the mountains, Paladin is forced to walk to his death without food in the freezing cold... unless he can convince a group of prospectors that he's sincere.
Paladin agrees to help a woman whose fiance was killed by the leading scion of the town of Johnsonville.
Tempers run high when Paladin, his murderous prisoner, and three strangers wait under quarantine until a doctor can check them for diphtheria.
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