Next Episode of The Imagineering Story is
not planed. TV Show was canceled.
Behind the magic of every Disney theme park lay mud, sweat, and fears. Creating happiness is hard work. For nearly seventy years, a unique blend of artists and engineers have cultivated an impossible notion from the mind of one man, Walt Disney, into a global phenomenon that touches the hearts of millions. These designers are called – Imagineers. Given unprecedented access, Academy-Award nominated filmmaker, Leslie Iwerks, leads the viewer on a journey behind the curtains of Walt Disney Imagineering, the little-known design and development center of The Walt Disney Company, to discover what it takes to create, design and build twelve Disney theme parks around the world.
Two new executives, Michael Eisner and Frank Wells, revive the studio and WED Enterprises, emphasizing celebrity talent, licensing non-Disney intellectual property for the parks, and ushering in an age of growth. WED Enterprises is renamed Walt Disney Imagineering. Riding a wave of success, Michael Eisner proclaims that the 90s will be called ‘The Disney Decade.' Frank Wells creates an official Imagineering R&D lab, promoting long term innovation and encouraging a new era of experimentation using computer design technology. Issues arise, however, with the construction of Euro Disneyland, which encounters local resistance and draws accusations of cultural imperialism. Bad press coverage, an economic recession in France, and cultural missteps contribute to low attendance, threatening the park's survival. Frank Wells' sudden death and budget overages from Euro Disneyland cause management to shy away from further theme park development. Imagineers wonder if their theme park days are over. Some flashing lights sequences or patterns may affect photosensitive viewers.
Michael Eisner hires business minded managers to placate Wall Street, diversifying the company and placing an aggressive focus on consumer products and making money. After the challenges of Euro Disneyland, the Imagineers spearhead several successful projects, including designing two Disney-branded cruise ships for a new cruise line; rethinking the concept of a zoo with Disney's Animal Kingdom Theme Park; and receiving praise for Tokyo DisneySea, the second park at Tokyo Disney Resort. Despite these accomplishments, the next three parks, Disney's California Adventure, Walt Disney Studios, and Hong Kong Disneyland, are criticized for being cheap, too small, and breaking the design principles so instrumental to the company's early success. Michael Eisner is blamed and ousted, and the Imagineers worry that the pattern seems irreversible. Some flashing lights sequences or patterns may affect photosensitive viewers.
Bob Iger returns Imagineering to the foundation of Disney DNA - quality wins out. He modernizes the formula. By strategically investing in creative content, international expansion and new technology, he empowers the Imagineers to plus the existing parks worldwide, especially the recent ones that fell short of expectations. After a decade, the parks never looked better.
Bob Iger personally shepherds his labor of love, the Shanghai Disney Resort. The Imagineers customize an ambitious new theme park to fit China's culture, a symbol of patience and collaboration. Meanwhile, through innovative technology and immersive placemaking, the beloved pop culture worlds of Avatar, Marvel and Star Wars come to life.
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