Next Episode of Danger Mouse is
not planed. TV Show was canceled.
The world's greatest super-spy returns to save the world with the help of hapless hamster Penfold and a collection of state-of-the-art gadgetry.
DM is back in this 22 min pilot episode and instantly sacked for destroying half of London in the opening chase scene. Apparently the Baron has turned over a new leaf and become a good guy supplying law enforcement robots to everyone around the world FOR FREE! A freelance DM infiltrates the Baron's apparently ‘clean' business but it's soon revealed the Baron has been up to no good after all as he unleashes his robots on the world for nefarious purposes. Everyone realises the world needs Danger Mouse and he springs into his most outrageous, destructive action yet and into the brand new series.
Danger Mouse is forced to choose between dedication to duty and friendship when he battles the Baron in his evil underwater Toadlantis base.
Squawkencluck is away at a conference leaving explicit instructions to DM to ‘NOT TOUCH HER STUFF!' He can't help himself and in trying to ‘help' by watering her plants he unleashes a planet-wide extra-terrestrial sprawling Welsh weed. Using Squawkencluck's translation device they realise that ‘Evans' is actually quite pleasant but his presence is enough to attract a swarm of space bees. Only Penfold's obsession with jam can stop the world from being stung to destruction.
On a trip to Japan, Penfold's ill-timed comfort break sparks a world-wide porcelain revolution lead by the evil super-intelligent toilet Dr Loocifer. Sick of being sat on, every lavatory on the planet downs lids and marches to Dr Loocifer's tune. After an exciting chase through the streets, rooftops and train tops of Tokyo, Danger Mouse and Penfold infiltrate the evil toilet's lair and overcome a mighty monster Port-a-loo to bring a huge sigh of relief to everyone of earth.
The Professor's assistant becomes a Barbie-like pink-obsessed evil villainess after an accident in the lab. Our heroes and Squawkencluck must put aside their differences and masquerade as little girls to save the world from pinkification! Can DM be convincing as a girl? Can Squawkencluck embrace her inner child? And doesn't Penfold look fabulous!!!
DM must save his reputation - and the world - when Squawkencluck's artificially-intelligent defence super-computer goes insane.
Penfold's overenthusiastic cleaning leads to the collapse of the World Wide Web and the awakening of the long-forgotten gigantic World Wide Spider. Tackling this ginormous arachnid ought to be a simple job for Danger Mouse, but our hero has been nursing a secret fear of spiders! With the help of Penfold, the Taj Mahal and the vacuum of space, DM must face his fear, defeat - and then dispose of humanely - the gigantic 8-legged beast that is threatening to eat the world.
The Baron uses traffic lights to cause chaos around the world. Everything grinds to a halt. Before DM can tackle the evil fiend the Baron launches a giant traffic light into space and stops the world from turning. Gravity ceases to exist and everyone except for the Baron floats into space. Now he can rule the world... because he's the only one left! It's up to DM and Penfold to get the world spinning again with the help of a hotwired satellite and a Moon-sized image of the Baron's face.
Attempting to prove his theory that what the world always needs is a hero, Danger Mouse fights off what appears to be an alien invasion of Earth but his inflated ego soon becomes the real intergalactic threat! The alien invaders are tourists led by Quark and DM's impressive performance in sending one tour packing, soon leads to millions more arriving. Danger Mouse becomes the most popular tourist attraction in the universe. Visitors flock to earth turning it into a massive Danger Mouse inspired theme park. It's up to Penfold to save the world by convincing Danger Mouse that what the world needs right now is a... coward!?
When Danger Mouse and Penfold corner the Baron, the evil villain uses his latest gadget - a tectonic plate spinner - to escape, by rearranging the countries of the world. London is now part of New York and DM is forced to team up with Jeopardy Mouse - his no-nonsense, super-professional American counterpart. When Penfold goes missing DM and Jeopardy must put their differences aside and work together to catch the Baron who is rapidly escaping in Italy. Victory is assured but can anyone remember where all the jumbled countries ought to go?
Colonel K's comments while opening the Danger Museum rile his old nemesis into breaking out of Arkwright Asylum. Brigadier Burt Badboy robs the museum and gets hold of his old weapons. He'll make the Colonel pay for his rude comments! The Colonel tries to deal with the villain personally but only makes the problem worse and has a crisis of confidence as the Brigadier uses his rudeboy bullhorn to spread anti-social behaviour. With DM and Penfold paralysed by rudeness the Colonel knows the world needs him to dust off his old battle blazer and take on his ancient nemesis one last time.
An asteroid is steaming towards Earth and the world's greatest scientists - and Isambard King Kong Brunel - are called together to come up with a solution. Squawkencluck invents a size-changing device which is stolen by the ever frustrating Brunel who intends to use it to make himself taller. In the furore Penfold is accidentally zapped and made massive. Penfold panics and runs away but it's quite hard to hide when you are 1000ft tall. For once the world is relying Penfold to save it so can DM calm the gigantic Penfold long enough for him to deal with the asteroid?
When secret information is leaked from HQ all eyes fall on Colonel K! Is it possible he's a traitor or is there something suspicious about his moustache?
Ian, DM's biggest fan, wins a competition to hang out with our heroes for the day. Unfortunately for Danger Mouse he must do everything 'safely' in order to avoid Ian being injured. The last few Danger Fans ended up in a bad way. It soon becomes clear that Danger Fan isn't all he seems and he's snatching and shrinking members of our show for his own collection. DM must infiltrate his greatest fan's lair to save his friends and his foes in a Lilliputian battle royale! Danger Fan is delighted to become an arch villain!
Quark kidnaps all the best warriors in the galaxy - and Penfold - stranding them on a planet where they must battle each other to survive. It's the biggest pay-per-view contest in the universe. DM, Jeopardy Mouse and Penfold battle old enemies before their competitiveness turns them against each other. It's only Penfold's voice of reason and his carelessness with a mop and bucket that sabotages Quark's plans and leads to Penfold surprisingly being declared undisputed Champion of the Universe.
Embarrassingly inept villain the Snowman is fed up with being humiliatingly defeated by Danger Mouse and decides to get revenge by kidnapping Father Christmas. This time, Danger Mouse and Penfold's attempts to thwart the Snowman end in disaster with the villain super powered by Christmas spirit and Santa's hat! In a whirlwind of bah and humbug, the Snowman sabotages the festive holiday and threatens to destroy the world by freezing the sun. Danger Mouse must lead an army of elves and a rejuvenated Santa to battle the Snowman and melt his evil plans.
When faced with a villainous time-travelling Victorian Gentle Chimp, Isambard King Kong Brunel, Danger Mouse finds that arriving in the nick of time just isn't late enough. The world and reality as we know it is under threat as technology disappears only to be replaced by ridiculous alternatives. If you think that doesn't sound too bad - try flying to America in a cart pulled by seagulls! DM and Penfold track the source of this temporal anomaly to Isambard King Kong Brunel who drags them on a duel through time. Can DM overcome the bad guy by being both early, late and in the nick of time? Who knows... what any of that means?
When all the other Danger Agents become super-smart due to a batch of genetically enhanced celery, Danger Mouse might need to find a new job! Squawkencluck has developed a new smart drug, which is administered in the form of celery because, you know, no calories... and it has done away with the need for all that training the Danger agents used to do.
The Baron brings Sinister Mouse - DM's evil counterpart from the Twistyverse - through to our world where he commits crimes and frames DM. DM battles Sinister Mouse to a standstill and after a case of mistaken identity DM is arrested only to be rescued by the heroic Danger Toad - a heroic version of Greenback - who has come to battle his nemesis. Together DM and DT battle their counterparts and send them to jail and the Twistyverse respectively. In a cliffhanger we see the evil Silas von Penfold - mastermind villain of the Twistyverse who plots to take over our world...
The Baron is approaching London with a bouncy castle Zeppelin filled with memory wiping gas. He plans to unleash the gas and persuade the mindless Londoners that he is their leader. DM attacks but in the melee it looks like the Baron has a whiff of his own gas and doesn't know who he is. With a countdown ticking down before the gas is released DM and Penfold must take the Baron on a trip down memory lane to where he grew up so he'll remember the code to stop the crisis! With Penfold embracing his maternal role a little too enthusiastically and a village of Baron-esque lookalikes, Danger Mouse smells a rat... or at least a villainous toad. He's proven right as the village is a setup full of robots and the Baron is faking! DM races to save his friend and contain the mind wiping gas in a gigantic sausage to yet again save the world!
Count Duckula is back and he is determined to take over the world, one terrible TV show at a time.
Danger Mouse's plan to hold a surprise party for Professor Squawkencluck is undone when the Baron releases killer birthday presents into the world.
Professor Squawkencluck is delighted her scientist Mum is coming to see her at work but delight turns to distain when it's clear Mrs Squawkencluck is more interested in hanging out with Danger Mouse. It soon becomes clear why when an enormous enraged rubbish monster attacks the base apparently targeting Squawkencluck's Mum. Squawk and DM must work together to defeat the suspiciously familiar monster only to discover that it is Mr Squawkencluck, the Professor's Dad, who was turns into a rubbish monster by her Mum during a science lab experiment gone wrong. Someone's got to clean up this town and unfortunately the mop and bucket fall into DM and Penfold's hands after they return the Professor's Dad to his normal state in a gigantic and filthy battle.
Professor Squawkencluck reveals that she is testing Big Head - the artificially intelligent supercomputer that malfunctioned and turned on the agency last time. Squawk insists she has ironed out the glitches - and now Big Head has an exciting new programme: Portable Prison. Why waste all that time dragging criminals to prison, when we can simply take the prison to them! Big Head's ability to tap into surveillance cameras and computers worldwide means she can spot, locate and incarcerate all criminals instantaneously! Penfold's petrified. He once borrowed a pencil from a teacher and never gave it back. Big Head goes online and soon all our characters, villains and heroes, are locked up for ludicrous crimes. The two sides join forces to try and break out but Big Head is too smart for them. DM finally tricks Big Head into using Penfold's stolen pencil therefore committing a crime herself! Big Head melts down and the world is free!
It looks like Penfold is going to be replaced by a robot version of himself if he fails his assessment to become secret agent assistant 2nd class. DM 'cheats' by changing the settings to 'easy' and our hamster side-kick easily defeats the massive hologram bad guy he's fighting. The Holographic Horror is so enraged at the humiliation he bursts out of his virtual world to get his revenge and gamify the whole world! DM must deflate Penfold's new found bravado and find a way to defeat the undefeatable before it's 'Game Over' for the world!
When DM and Penfold thwart the latest plan by Brunel he travels back in time and stops DM and Penfold from ever meeting. Back in the present DM quickly realises he's useless without his assistant as he's swamped by washing up, deluged in dirty laundry and stumped as to where he left the car keys. He must get Penfold back but how can he persuade the now billionaire playboy Penfold that he's better off as a humble assistant? DM grabs Penfold and transports them back to the moment they met and it's friendship that swings it for our duo to be reunited in the past, the present and the future!
Colonel K sends DM and Penfold undercover on a mission to the mysterious Island of Villainy in order to discover what the Baron is up to and what happened to their colleague Danger Sheep. They quickly discover that DS has turned to the villainous side and find themselves in a competition to become the Baron's new sidekick. A disguised DM is terrible at being bad and his competitive streak can't cope with losing at any contest. He goes head to head with Danger Sheep as to who can be the best bad guy threatening to blow their cover and fail the mission. Danger Mouse must learn to lose otherwise the world is doomed!
This Monday's episode is no laughing matter, especially when Danger Mouse's uncontrollable amusement creates clown-invading chaos on Earth - can DM prevent the world from being twisted into a novelty balloon shape?
Another ‘grate' episode on Tuesday sees fanatical cheese fundamentalist Aubrey Camembear threaten to create the ultimate weapon which will turn everything to cheese.
On Wednesday our hero's lack of belief in wizardry comes back to bite him as an evil Magical Queen, the Queen of Weevils, is released and determined to take revenge on the world.
On Thursday Danger Mouse discovers he's lost out on the Agent Of The Month award to Jeopardy Mouse, and must travel to New York for a lesson and to take on the criminal organisation known as Hydrant.
While on Friday Penfold's addiction to social media leads to the Baron turning all of DM's secrets against him, in a plot to deflate the planet.
This Monday's episode sees dreams come true as The Princess returns and erases weekdays forever! It's up to Danger Mouse to ruin everyone's lives and restore weekdays before it's too late.
On Tuesday Danger Mouse's antics cost Professor Squawkencluck her job. Is this the end of all those wonderful gadgets, or can the world's greatest secret agent get the Professor her job back?
Wednesday sees Danger Mouse and Penfold come up against themselves as Quark creates cheap copies of our heroes in his latest money-making scheme.
Danger Mouse faces double trouble on Thursday, when a strangely familiar new villainous tyrant plants evil doubles in key positions around the globe, as part of a plot to suck earth through a portal into the Twistyverse so he can be master of both dimensions.
Danger Mouse takes on Greenback as a 300-year old mouse, after the Baron speeds up the rotation of Earth. Can DM pull out all the stops and restore the world?
Penfold becomes a fully-fledged celebrity after an act of heroism saving Scarlett Johamster on Help I'm A Hamster in the Jungle puts him in the spotlight, although DM suspects that all is not what it seems.
A CATastrophe hits earth and only DM can stop things from getting too hairy when cute kittens begin replacing humans.
It's time for Danger Mouse to face the music when he goes undercover as the fifth member of Quark's mega-popular (but secretly evil) boy band.
DM takes on Quark again, but this time in his strangest setting yet: Penfold's dreams!
Danger Mouse's confidence take a hit when The Baron steals it to invigorate his shy daughter and create a criminal mastermind!
The Spy Who Came in with a Cold sees Greenback unleashing a new strain of elephant flu upon the world! Will Penfold's immunity to the virus save the day?
The Queen of Weevils returns and convinces DM he's a medieval knight in order to escape from a secure prison - can Penfold break the spell and prevent London becoming a medieval city?
Danger Mouse faces the prospect of being written out of his own show, after Count Duckula kidnaps the writers and forces them to make him the star.
It's Crimicon - the Annual Criminal world convention - and DM and Penfold are joined by a brand new secret agent to stop Isambard Brunel from selling a potentially catastrophic custard bomb doomsday weapon.
Danger Mouse encounters his toughest challenge of the series as a mysterious super-villain releases every enemy DM has ever battled. Can the world's greatest secret agent survive this clash of epic proportions? Or is this the end of Danger Mouse as we know it?
Penfold refuses to accept his partner has been defeated and sets out to rescue him and stop the super villain from taking over the world.
Danger Mouse faces his toughest challenge ever as a mysterious super-villain releases all the villains from Arkwright and plots the end of our hero. Whilst Squawkencluck demonstrates her latest temperamental teleportation device - it can transport you anywhere but when you arrive you have no clothes and no memory - news reaches HQ of a mass escape from the Arkwright Asylum. Danger Mouse is worn down by fighting so many villains at the same time and when he is at his weakest a new super-villain reveals himself, Augustus P Crumhorn IV.
Crumhorn takes over a world reeling from the news that Danger Mouse is no more! Everyone is moving on without our favourite hero but Penfold refuses to accept that his best friend is gone. He sets out to follow up any leads however silly and hopeless. When he hears of a 'wild man' saving people in a faraway jungle Penfold puts himself in danger and DM rescues him!
Playtime is over as Danger Mouse battles an army of vengeful soft toys. Pink Dawn's henchman-teddy bear Snuggles is on an angry rampage. He is zapping cuddly toys, bringing them to life as rage-filled criminals. He will annihilate anyone who refuses to be his friend. Danger Mouse spots the source of Snuggles power - Pink Dawn's tiara! When Penfold's beloved teddy, Bernard, rejects his owner to join Snuggles' new gang, Danger Mouse and the distraught Penfold rush to confront Dawn. They are shocked to discover that Dawn has ditched pink in favour of a super-powered goth darkness. Can DM reunite Dawn and Snuggles and put a stop to this rampage? Will Bernard ever return to the ever-loving Penfold?
The Baron and Penfold are stranded together on a desert island. In the skies above King Kong Brunel's desert island, the Mark IV and the Frog's Head Flyer are in a race to snatch Brunel's All Encompassing Remote Control - an incredible device that can 'switch off' anything it is aimed at. Greenback's henchman Stiletto struggles to fly their Flyer while fending off Danger Mouse with a laser cannon. Stiletto is overjoyed when his laser beam hits the Mark IV, but not before somehow splitting the whole island in half, causing the huge dormant volcano to rumble back to life. Both vehicles crash land and Penfold finds that he is stranded in the company of Baron Greenback and Nero on one side of the island, whilst Danger Mouse is marooned with Stiletto and Rocket Sloth on the other. The volcano suddenly erupts and Penfold finds himself in a fix, cornered by the flow of hot molten lava!
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