Next Episode of Forræder is
unknown.
An entertaining crime mystery with 18 players and a game director. Who can see through lies? Who is the best tactician in the game? And who will end up with the entire prize pool? Only one thing is certain: Trust no one!
The 18 players arrive excitedly at the castle(mansion), but are quickly split into two groups - the loyal and the traitors. It is about forming fast alliances.
In today's mission, the players can, for the first time, win a dagger in the armory and use it to cast a double vote at 'The Round Table', but do they dare to use it?
The loyal ones are under pressure, and it begins to seriously affect the mood. A fateful lunch causes discord within the group, but will they succeed in targeting a traitor?
A new traitor has crossed over to 'the dark side'. Meanwhile, a strong alliance is challenged as friends turn into enemies.
The Conclave is under pressure, so they must brew up new treacherous plans. An ambush attack turns both 'The Round Table' and the Conclave upside down.
The traitors have put three players on the death list, and it sets off conspiracy theories among the loyal ones. Is one of them, whom they trust, playing a double game?
Couples who previously trusted each other begin to doubt those they are closest to. Some put themselves in danger and the dagger dinner leaves several of the players in disbelief.
Couples who previously trusted each other begin to doubt those they are closest to. Some put themselves in danger and the dagger dinner leaves several of the players in disbelief.
Even with few players left, there is a lot of suspicion among the survivors. A physically demanding mission forces the players to face their fears and the dagger falls into surprising hands.
Even with few players left, there is a lot of suspicion among the survivors. A physically demanding mission forces the players to face their fears and the dagger falls into surprising hands.
The game master sends the group on a cooperative mission, but a dispute gives one player an advantage before the council chamber that could turn everything around.
The game master sends the group on a cooperative mission, but a dispute gives one player an advantage before the council chamber that could turn everything around.
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