Next Episode of Warehouse 13 is
not planed. TV Show was canceled.
After saving the life of the President, two Secret Service agents find themselves abruptly transferred to Warehouse 13 -- a massive, top-secret storage facility in windswept South Dakota that houses every strange artifact, mysterious relic, fantastical object and supernatural souvenir ever collected by the U.S. government. The Warehouse's caretaker Artie charges Pete and Myka with chasing down reports of supernatural and paranormal activity in search of new objects to cache at the Warehouse, as well as helping him to control the warehouse, itself. Rounding out the team is technology specialist Claudia and former ATF Steve Jinks.
New (former ATF) agent Steve Jinks gets initiated on his first assignment with Pete investigating a string of murders which echo the deaths of characters in Shakespeare's tragedies, and almost dies on the job; luckily, former Warehouse agent Myka steps in to save him.
When a pilot and a surgeon, both witnesses in a murder trial, suddenly start losing their memories, Pete and reinstated agent Myka must race against time to solve the case. Meanwhile, Claudia and Steve try to locate a kitchen cleaver capable of transferring illness.
Artie and Dr. Calder are reunited on a new case (trying to locate an artefact which has been turning people into clay), but when the victims' DNA reveals a cyber matrix, Hugo Miller, Vanessa's ex, joins the investigation. Also, Pete and Myka wake up naked in bed together with no memory of what happened.
Claudia and Steve attempt to infiltrate a Civil War re-enactment. Pete gets a visit from his ex-wife, who is in town to remarry, and who inadvertently activates an artefact that follows her on her wedding day, turning her into the Queen Bee and people she touches into her slaves.
Three generations of Warehouse agents have failed to retrieve Joshua's Trumpet - an artifact that vaporized three separate victims.
The Warehouse agents are called to a case that sees the return of Fargo, who is trapped in a Virtual Reality video game he created (with the help of an artefact) modelled after the Warehouse. The only way Pete and Claudia can rescue him and his co-creator friend is by entering the game themselves, as avatars. Meanwhile, Artie and Steve have another encounter with FBI Agent Sally Stukowski whilst trying to recover another artefact.
After a brief sighting, Myka turns to her old Secret Service team to help find Leo, the man who murdered her old partner, Sam, and the agents investigate the possibility that the killer is linked to the Secret Service.
Whilst attempting to save a group of Regents (after learning that Stukowski has been using artefacts to kill them), Pete and Claudia search for Stukowski's partner in crime and Artie and Myka find themselves trapped in a building that is disintegrating under the power of an artefact.
Pete decides to enter Jane's memories in order to investigate the Regent murders. Meanwhile, Myka and Claudia focus on some strange disappearances as with a flash and a zap numerous people begin to disappear, leaving only a charcoal smudge behind.
With the number of crazed, shivering, ravenous people on the rise, Myka and Pete investigate a zombie outbreak and determine the artefact responsible is a 19th-century mason jar. Back at the Warehouse, Claudia is spooked when a fortune-telling machine tells her that she is about to die.
The theft of a top-secret file leads Pete and Myka to a Wyoming high school (where they find H.G. Wells working as a teacher named Emily Lake), in a race to stop Sykes from using his own cache of artefacts to destroy them and the Warehouse. Part 1 of 2.
As Sykes' diabolical plan nears its fruition, Pete and Myka desperately try to track down a forgotten secret. Part 2 of 2.
When Pete touches an artefact in the Warehouse which creates an alternative reality in which he was never born, James McPherson is in charge of the Warehouse, and Artie is in jail, he must convince the team to help him return things to normal.
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